Lately I’ve been busy with life and doing some hobbying here and there. I’ve not had a chance to sit down and write some blog posts.
I’d like to share some thoughts about whats been going on with my hobby of late.
TAKING A BREAK FROM F:WW
This part will be very negative, and I’ve put it first since I wanted to get it out of the way before I continue on with the positive stuff. This had been a fustration of mine for nearly three months. I felt the need to finally explain what it is, what I feel about it and what I want to do going forwards. The F:WW community will hate me for sure, the forums will likely hate me too and Modiphius, well, I guess I’m not their problem.
One subject that’s been on my mind of late is the whole issue around the changes introduced in Fallout:Wasteland Warfare Wave 9. Since December last year, Modiphius made a blog post apologising for the confusion caused by the major rules change in Wave 9 Nuka World expasion book (that essentially had an errata atttached), they promised that by early Febuary they were going to release the revised versions of all existing unit cards on the Modiphius F:WW downloads page and on the app. With the errata update posted as a free download.
However, to say that this was an oversight on their part is not true. They were pushing Wave 9 (primarily a Nuka World expansion) as the must have expansion for all Fallout Wasteland Warfare fans on their reveal live stream last year. Then in the live stream, John (was project manager) said to Ben (now project manager) that he should probably update all the unit cards to reflect the errata change (which at that point we had no idea what the changes were). They added the changes knowing that it was unrealistic getting it out, and updating all of the card in a timely manner.
Since then, the official app now reflects the revised armour rules change, as non creature and Robot units have ‘-‘ armour (some with exceptions). As for downloads, I checked late Feb and early March, but I didn’t see any changes in the Modiphius F:WW downloads page when looking at the unit pdf and revised pdf documents. It might have been updated by now.
All in all, I’m burnt out from the Wave 9 errata problem and how it was managed. Yes, they fixed their mistake, but like wise for people like me who brought a few of the Wave cards and printed the free unit PDF in colour, it just feels like a waste of money and effort. Personally for me, the baked in armour profiles represented the units basic and average armour protection (like the Veteran NCR Ranger’s armour value represents the armour that unit commonly wears in the NCR Faction). The problem wasn’t the armour value, it’s the way clothing and armour cards were designed as upgrades that weren’t used often.
As far as I can see, this situation has made me cautious of Modiphius as a company in terms of its ethical buissness practice. Who’s to say there won’t be another major errata change with special rules, movement or major design change to how cards work on one aspect of a unit card? How can I care about future expansions when all that money I’ve invested into my models with units cards are wasted due to an errata change. Now you could say I don’t need to and just keep playing my cards as is, sure. But then if I want more FNV factions from future wave releases, they will all be in the new format for armour rules. Just get armour cards? Sure, but then that’s more work calculating it, then adding more unessasary cards on an already crowded table. See what I mean? It’s just immersion sake for more hassle with a clunky change.
An entirely new edition rulebook with updated and revised rules would have been much better. At least that will be a more convincing argument to me, and I wouldn’t feel as bad for what I’ve paid for in the cards needed for my miniatures.
F:WW has a clunky ruleset, designed with some thought in mind, but has been slowly gone worse by later waves for new symbols out of the blue (a free errata would’ve solved that), poorly written card rules and possibly a much needed revised rulebook to have a one source place for the rules.
As much as I feel let down by Modiphius, ultimately it’s up to the community to decide where they want to go. For me, I will not be purchasing anymore expansion content nor rules relating to the game past wave 8. However, I will still be supporting Modiphius with their model range. However, I will not be prioritising F:WW as much as I used to, as I’m taking a break to work on other projects. Wargaming will still be ongoing, it’s just a matter of finding time to play games due to amount of organising cards, points, writing notes and setting up games for a narrative ruleset that gets incredibly clunky and tedious over time for an ongoing campagin.
As for my fan made rules project on the Modiphius Forums, Iv’e decided to retire from making anymore fan rules content. Which sadly means that there will no longer be a consistent bi monthly homebrew rules thread from me, nor anymore fan made rules content on the Modiphius Forums since it’s pretty much empty.
Also, I’ve noticed in the Modiphius website blog posts for Fallout Friday, that they don’t mention the forums anymore, just discord and Facebook. So I guess the Modiphus Forums is officially dead for support.
I should imagine I’ll be blacklisted by Modiphius. Though, I needed to express my fustration with the whole wave 9 debate (old news I know).
Positive side concerning Modiphius miniatures from Skyrim…
Finally, I’ve got an upcoming post on my painting project for Elder Scrolls: Call to Arms. Originally, I’d gotten both Imperial and Stormcloak plastic starter set miniatures for someone, however, they didn’t want them. So, I now have two boxsets that needed working on, not what had in mind, but I have an idea…
BATTLETECH
Progress is going well with Battletech now that I’ve played some 1vAI games for Alpha Strike. I’ve also read all of the main rules from AGoAC for Classic Battletech.
WARHAMMER AOS QUEST
About one more game left before I’m done with the first story arc for WHQ set in Anvilgard. Hopefully, I’ll be able to get gaming soon and finish the arc. This series will be less heavy on the lore and more of balance of post gameplay look back and lore. Since its not as long as a WHQ Cursed City adventure, I can be as creative with this story.
As for the Ulfenkarn adventure, that should be up on the blog soon. My plan was to make each post a story mixed with a post gameplay lookback and some lore added. However, since not a lot of people read long-form content on my blog, nor have the time to invest in reading it and the lore within, I’ve had to re-evaluate how to approach this series. I may just cut out the diary format and try something more digestable.
GORKAMORKA
Imperial Rebel Ork is probably reading this right now, as I predict he’ll be thinking “yes mate! Your finally embracing the git within you! Vrum vruuuumm Waaaagh!”.
I have decided to dig out my Ork collection and finally do something with it. Inspired by Gorkamorka, using the unit profiles from 8th Ed Orks and additional units from da old green book edition. I’ve made a deck of two identical sets to play Orks in Skirmish scale.
This is Gorkamorka, with a bit of old and new into something not quite polished, but an attempt Gork or Mork would be proud of!
I’ve just about made cards for nearly every model I own, with a possible future expansion of gubbinz reward deck, Weirdboy Psyker deck and my dream deck, the Green Gitz Encounter (think event deck, but bonkers!).
Unlike F:WW and WHQ, I’ve made this fan made version more simpler by making unit cards with all available weapon options, unit stats on the front, and special rules, options including points on the back of each card. This way, there aren’t ten or so cards to deal with, for a 100 Teeth (Pts) game, I’ve made a mob list which includes: a Nob, Shoota (as driver), Spanner and a basic Trukk. That’s four cards in total to start with. No fuss flipping through books, just easily accessible cards that can be played as a basic introduction unit profile, which will then gain positive or negative modifiers during the campaign with gubbin cards, though there shouldn’t be too many to keep track of.
Oh, and did I mention that you can add more unit types from the Ork factions. Not just the original seven unit types for Orks! After playing several games and earning Teef, you could even add a Deff Dread to your mob!
Unfortunatley, these cards will not be for public use nor can I show what they look like. As much as I would like to share them for use in your own games of Ork Vs Ork action, I know IRO would’ve craved for such a thing, GW will probably be not too pleased..
However, at least my Orks won’t be gathering dust anymore in a storage box.
I could even make an Imperial Guard faction too, same process with some tweaking to make it compatible in the game. Praetorians vs Orks, I thought I heard that from somewhere before from a “Glazers Creek”…
ABC WARRIORS
Last but not least, there’s finally an official ABC Warriors miniatures game by Warlord Games, something that I’ve been wanting since way back in 2013. I can finally recreate the battles like the Third Volgan War of 1999, the Fourth Volgan War, Peacekeeping of Mars, Nemesis the Warlock Brittania Arc, the Black Hole saga and so on. Heck, ABC Warriors vs apes and space cowboys…
I took the plunge despite my hesitancey with the starter set, with not many miniatures and a big scenary set for a big asking price tag. However, I knew such things were not a longevity due to it being an IP rights agreement deal, rather than a compamy owned IP. I went for it knowing that at least I can have the miniatures now, rather than regreting not getting them once they are gone for good.
An example of this being Strontium Dog miniatures game, which used to have miniatures for sale, but now only has the rulebook and tokens for sale. Unless it gers a re-release, I doubt it will come back for the cross compatible marketing point like with other 2,000AD IP for Warlord Games (Sláine, Judge Dredd and ABC Warriors are cross compatible games with the same rules).
Once I’ve read the rules and how the units work, I can easily make fan rules for factions that aren’t going to recive any support in the game. Like the Brittania, Mars inhabitants, human soldiers from both sides of the Volgan War and possibly Bill Savage himself. Savage with just a shotgun vs the Volgan Empire 👌.
I’m looking into doing a dedicated review post on the ABC Warriors starter set after getting some other projects posted first.
Anyways, I think that’s all I want to say for now. There might be a post or two up this month, or possibly in April.
Until next time,
34th Tribe