Wasteland Encounters senarios

Do you sometimes wish your games of Fallout Wasteland Warfare had a twist in a campaign tree? An in-between mini story that creates a challange or an added reward for the journey ahead?

Let me introduce: Wasteland Encounters.

A fan made project inspired by Fallout 3 random encounters (the basis of this event set as I took inspiration from the game and turned a few of them into tabletop rules!) Wasteland Encounters is designed to make Settlement mode and campaign tree games extra fun. What if after your first battle you come across a rare and powerful Alien Blaster to keep? Or maybe you come across a band of cannibal settlers who give you some mysterious meat?

How dose this work in your games of FWW? Unlike the event cards you play in games where you flip over a token, Wasteland Encounters are played after your previous game and before your next game (I call these major battles for simplicity of explaining the terms of game types). In Settlement mode you do this after you finish your Settlement phase and before you go on to your next battle.

You then roll to see whether or not you activate an Event or not (If not then you preceed to the next major battle), if you rolll an Event, you then roll a D20 to see what it is.

When Sub battle locations are mentioned, it means you’ll be playing on a table board half the size of your current table board size. This will act as a mini location as you journey onto your next major battle.

What will you need to use Wasteland Events?

In order to play, all you’ll need is the following:

  • A Wasteland deck including item cards, creatures cards, stranger cards and event cards.
  • Enemy unit and AI cards, you may replace an enemy faction to one that fits the theme of your Fallout location. You’ll need Survivors, Supermutants, Raiders, Creatures and Robots cards with their default equipment.
  • A D4/D6 and D20.

Here’s the download link to the PDF:

You’ll notice that the event roll mentions ‘set 1’, this is so that I can make 20 events per set (that’s why you need a D20!). If its popular, I’ll plan to make more sets very soon, possibly themed sets like The Pitt, The Commonwealth, New Vegas, The Capital Wasteland and even mentioned places like Arizona or undiscovered locations like Texas.

Right now though, I’m interested to see how the community feels about this event set. If it’s popular I’ll get to work on more! If less so then at least there’s something for your narrative gaming!

Until next time,

-34th Tribe

Note: this is a fan made project and is not an official PDF. It is not endorsed nor sponsored by Modiphius Entertainment nor the IP owners at Bethesda Games Studio and Microsoft. No profit was made on this PDF and is soley for sharing with the Fallout Wasteland Warfare community.

Unique fan made character unit cards for Fallout Wasteland Warfare

If you’ve been following my Instagram stuff for awhile now, then you’ll know about my side project on making unique character cards based on kitbashed and alternative painting scheme. Like evey project I announce it, and then it gets delayed or put aside for several months. Well now the time has come to give you, the FWW community, the chance to print and play two unique fan made rules!

To keep things simple (because editing these cards wasn’t easy) I’ve done two leader characters including: one Minutemen Sergeant and a fan made unit card for Burnt Guy, based on the popular Fallout: New Vegas character in a YouTube mod series by Wilbugur.

I won’t be doing regular updates on these cards, so don’t expect a sudden alteration to the stats. These are merely for narrative purposes on the tabletop. But with enough feedback I’ll fix what I can. πŸ™‚

Want to play more fan made unit cards? Let me know I the comment section and I’ll get back into creating more. I don’t take commission nor requests, so long as my content doesn’t conflict with Modiphius Entertainments existing unit cards, then all (might) be well.

Download here:

Until next time,

-34th Tribe

Unofficial Halo Reach miniatures part 1

If you’ve ever played Halo: Reach on either the Xbox 360 or MCC, you’ll be familiar with Noble Team. On the surface they may seem one dimensional as characters with very little screen time for development in the game, however, it’s only when you play a second time that you notice a far more compelling group of individuals.

After finishing off my Alpha Nine ODST squad, I took some time off to focus on other projects. A good thing in hindsight as a week ago I’d found some interesting new miniatures in the store.

Specifically Reach miniatures of Carter and Emile.

When I got these a few days later and checked the sculpts for quality checks, pff, I couldn’t belive just how detailed they were. I thought the 3d printed ODST miniatures were top notch work, but the Spartan miniatures was a step above. Hardly any visible print ridge lines or mould support holes. What’s more the miniatures were nearly 100% near look alike to the characters right down to the details!

As you can see, the wonders of 3d printing in form of two Spartans. It still draws my attention whenever I check my miniature shelf at the sheer details. I knew it was worth grabbing them!

As for the rest of Noble Team only Jun is up for sale currently. Though hopefully in time the rest will be on sale soon, by then I’ll have all of Noble team on display along with Alpha Nine.

I’ll be sure to show more unofficial Halo miniatures very soon. Until next time,

-34th Tribe

Fallout Wasteland Warfare, New Vegas Campaign part 1 of 2

Today’s post is a collection of photos a took throughout my Fallout Wasteland Warfare New Vegas Campaign. I wanted to play some NCR vs Legion games to finally experience a small scale battle of The Second Battle at Hoover Dam.

Enjoy!

Game 1

Game 2

Game 3

Game 4

Game 5

By the end of the campaign the NCR won by defending the Hoover Dam a second time round. Though the journey had its faults, they succeeded in kicking Caesars Legion back east for good.

I had tons of fun playing my first full length campaign using the NV expansion book. Since I didn’t need to write the narrative for my faction as I played it by the default setting, I could enjoy the game from start to end without putting too much emphasis on my characters and enemies.

If I ever replay this campaign again, it’ll be on a larger scale with all the miniatures from both NCR and Legion factions.

Until next time,

-34th Tribe

The Horus Heresy: Not the expected outcome

The epilogue post, one that would’ve continued the subject of the Beakies debate and expand the subject matter across all of The Horus Heresy IP history. I had hoped that after the last posts reception and interest from here and on Instagram, that I might collect the information I needed to produce a post wrapping up the subject. Gathering all the facts, opinions and fully understand the wider picture.

Sadly this isn’t the case, whilst efforts were made to spread my previous post on the subject, thanks to Leaky Cheese for kindly sharing it on his platform, as well as my attempts to spread the word on Instagram for any HH enthusiasts to take part. Sadly no one sent me feedback, I only received a reply from The Outer Circle when I had DM them.

Where to go from here?

I could’ve decided to just let the subject go and move on. Maybe it’s not worth the effort. Enjoy my rambling as I somewhat try to wrap up the subject.

What is the right source? If RT is not canon then fair enough, if Beakies shown in the Index Astartes is a retcon, then wheres the text proof? I say this as the Index Astartes was the basis of the deeper foundations to the Horus Heresy lore, very much the inspiration for the Horus Heresy Novel series. Whilst The Horus Heresy Black Books were the definitive sources for the Horus Heresy, it was way after IA and HH Black Library books featuring MKVI. If someone can provide me a statement within the lore that 100% says beakies were late Heresy/ Scouring, pre Black Book lore, then I’ll thank you for providing me proof that those HH covers featuring Beakies and the Index Astartes artwork of MKVI are retcons.

I hear that a certain group uses logistical common sense when viewing the Horus Heresy setting. Yet such basis of information must either rely on factual evidence or contrived fan fiction. You either present evidence by source reference or you just seem vague and clearly biased on your own head canon.

As for Rogue Trader, it was and rightly so a 40k centric system from a long lost time, much of it’s lore hardly recognised by newer generations to the hobby. Though one error I’ve seen many arguments on RT is that RT was not where The Horus Heresy first appeared. It was in fact mentioned in Chapter Approved in a very brief but fundamentally important piece of 40k history.

Generally from what I’ve seen many, many post hobbyists see RT as no longer canon even though it was the original canon. Anything from RT, Chapter Approved, The Horus Heresy Board game and the original AT are of the old original setting.

If you asked me where the middle ground is that suggests MK VI was used in limited quantities in the Legionaries Astartes? The Index Astartes articles and The Black Library Books suggests that Beakies were clearly in the final phase of becoming the latest armour mark in production.

What about the galaxy itself? Weren’t areas during the Heresy blocked like Ruinstorm, meaning Legions like the Blood Angel’s, Ultramarine, Dark Angels and Word Bearers would be unlikely to receive such power armour supplies? True, it wouldn’t make sense for logistical reasons for such Legionaries at that time to have fresh supplies of new armour.

But my two counter arguments to this point would be:

  • They could have been using a certain portion of MKVI before the Heresy began for testing, therefore you could argue that such scarce supplies and latestest modern equipment was reserved for elite operations during the Heresy. Why waste such equipment on the mass battlefield when such armour could be used in sophisticated operations. Or even acquired in raids by opposing sides?
  • Alternatively, anything East of the Ruinstorm would be impossible to supply. But remember, the Legions weren’t always fixed to where their Primarch would go. In the HH book The Vengeful Spirit, by Graham McNeill, The world of Molech would station both the Blood Angel’s and Ultramarines, both portions were part of the gargantuan defensive force stationed on the Knight world for the Emperor’s great secret. As part of the Sol system, this world would certainly be equipped with MKVI in the final stages of testing, or even a full squad or two equipped with that mark of armour perhaps?

These are just my assumptions from what sources I’ve read that could be dissmisse as pure head canon.

The Outer Circle has done many YouTube videos on the subject of The Horus Heresy, several In fact on the upcoming HH2.0. Whether you dislike him personally or not is not the focus of this post, rather his opinions and his evidence. I don’t personally have a grudge on the team, they were helpful when I asked for their feedback to my previous post on the subject. However, for the first time for awhile I’m very much on the opposite side when it comes to the Beakies debate.

I’d like to provide links to some of TOC videos, so you get to see his side of the subject and see where my points addressing his statements are based on.

What broke the fans: The Horus Heresy Black Books https://youtu.be/81J6yYtP9us

40k Fans: Meet 30k Gatekeeping https://youtu.be/YZOWDhDiZFc

The Mediocrity of Adepticon Horus Heresy Reveals https://youtu.be/If2RRP0Ksj4

Listen and stop misrepresenting the content, please https://youtu.be/LwzG8yjchR4

Calm down about Mark VI, there are reasons why it doesn’t fit (but you can still enjoy it) https://youtu.be/Jv_RA5hw09A

Rambling about Beakies https://youtu.be/9dzujanNrRM

I had considered doing a counter debate on here to the points TOC made on the subject, but I’ve already delayed this post for some time now. However, if TOC would like a discussion on this subject in DM or Q&A on the subject, I’d be more than happy to take part.

Maybe this whole MK VI was intentionally done as an insert historical debate drama, made by GW to make the Horus Heresy be a historical setting as though it was actually a historical setting. Very much like the debates that forever go on and on about conflicting information and sources on WWI.

That’s all for today. Now that I’ve put MKVI behind me for now, I’ll be getting back into posting more hobby posts that I enjoy. Expect another Fallout Wasteland Warfare Thematic list post coming soon.

-34th Tribe

Unofficial Halo ODST Miniatures

Today is a very special post that I hope will start something that will last for some time. After returning to the Halo universe immersing myself in the lore, books and seeing the current goings on with the community, I wanted to see if there were any miniature wargaming content for Halo.

Seeing as there weren’t any official miniatures I checked out 3rd party products. I just so happend to have found an etsy seller who makes 3d printed miniatures. I’ve never tried etsy before and purchased products on the site, but I took the chance and ordered my first batch of unofficial ODST miniatures.

When I got my delivery, I was surprised at the results…

These 3d printed miniatures were better than my expectations, and almost perfect scale of the in game models in ODST, made with a plastic sculpt that required no cleaning to paint.

However, there were two flaws that I noticed. The first being that a few helmets had a slight hole on top, likely where the casting was attached. This can be solved using Miliput putty to fill in the gap. The second issue was the casting itself as ridges can be seen on the Rocket Launchet marines top helmet, and the itself. I couldn’t fix this unless I had some fine sandpaper and a lot of patience.

Despite the flaws, I was overall impressed with these miniatures. The next step was to paint them to fully bring to life one of my favourite teams in the Halo canon, Alpha Nine.

Alongside these I’ve recently done Buck and Dutch to complete the full squad.

Overal as my first venture into independent 3d seller market I’m very impressed with the quality and design of thr miniatures. Each one captures a nearly true like for like design of the in game models with as much detail as possible.

The final group shot of Alpha Nine is worth the hobbyin effort πŸ‘Œ.

Alpha Nine led by Gunnery Sergeant Edward Buck and his team including Dutch, Romeo, The Rookie and Mikey.

There’s not just ODST miniatures, there’s also a variety of Spartan miniatures too, I’m considering getting a few for the collection. I think I’ll be on the Halo 3d printing for awhile!


Thank you for reading this post. I’d like to know your thoughts and experience trying out 3d printed products. Do you prefer independent 3d printing seller over mainstream companies of wargaming miniatures?

Until next time,

-34th Tribe

The Horus Heresy: Beakies, a divide of MK VI

When GW unveiled at Adepticon 2022 the long rumoured and potato quality leaked images of The Horus Heresy 2.0, the reception from the community was mixed at best. Why? First a short history lesson for why HH 2.0 is a big deal.

For years the HH community had been going through probably one of its darkest years when the late creative mastermind in the Forge World Horus Heresy team, Alan Bligh sadly passed away in 2017. His works include the fan favourite Warhammer 40k supplement book series Imperial Armour: The Badab War part I & II, Warhammer Fantasy Battles: Monstrous Arcanum and his most widely recognised works, The Horus Heresy Black Book series.

The Black Books chronicle key events in the Horus Heresy setting in exquisite detail. Presented as a much more grounded, mature and a somewhat historical examination of the darkest age in mankind’s rein for the stars. By comparison, the later timeline focus of Warhammer 40k would still aim to fulfil the grimdarkness of the 41st millennium, though on a much grander theatrical stage of many factions in eternal contest to seize the galaxy for its own ends.

Alan Bligh was a member of a team of talented hobbyists with years of experience and craft working at Games Workshop. His work combined with other writers material in the archived lore (from Rouge Trader and early early established Horus Heresy lore), that alongside the talented sculptors, artists, photographers and rule writers delivered one of the most respected works in the 2010’s era. Despite the time being GW dark ages, many hobbyists old and new saw The Horus Heresy as a new home to continue their tabletop miniature hobbying.

These hobbyists founded a new tabletop wargaming community which built a core fanbase dedicated to the Age of Darkness. Unlike 40k, the goal was to uphold the themes of the historical context of the setting, and ensure its identity is unique as the tragic renaissance of mankind.

When Alan Bligh passed away, the team behind The Horus Heresy and the community that grew for roughly five years since 2012 felt a major loss. From 2017 onwards nothing would repair that loss nor. In a way the ship veered off course towards an uncertain era, as ‘Last Chance to Buy’ Fomo caused many essential units to vanish forever.

With only sprinkles of releases here and there of character miniatures, it seemed like The Horus Heresy was losing its momentum.

That is until now. With Horus Heresy 2.0 officially in sight and gearing to inspire vetran hobbyists, and to a new generation who can now finally get started with new plastic kits.

The Beakies

During the Adepticon reveals GW showed two images of miniatures that will be available in the release like up. One was a Praetor HQ and a new single tactical squad marine in MK VI. The design is an all new reworked sculpt that appears to have inspiration taken from Rouge Trader, the 2012 Tactical Squad version and Forge Worlds resin sculpted MK VI. Combined to create the most definitive version to date as the poster boy of 2.0 advertising.

But here’s the problem: you’ll read many opinions that follow a similar talking point of “How can beakies be the poster boys if it’s clearly stated in several source materials that MK VI were late Heresy produced power armour. Only those Loyalists at the Seige of Terra could be armed in MK VI?”. Doing some digging of old source materials I did some research. I find a ridiculousy common fault that the opinions expressed on both sides (not counting those who have done so) do not back themselves up with sources attached. I’ve got sources that I’ll share here that aren’t Rogue Trader nor Black Book sources, but rather sources that haven’t been presented as evidence.

●In White Dwarf Weekly 09 April 2016 issue 115, it’s stated that MK VI was the replacement armour for the older Marks that became difficult to maintain like MK II and MK III. It was used by Loyalists at the later half of the Heresy. It also mentions how the traitors had MK II, MK III, Mk IV and MK V to maintain as their pool of armour reserves. You can actually read the article on Warhammer Community titled: Armour Through the Ages, published 26th Oct 2016.

●White Dwarf issue November 2019 on page 128 Andy. H (who is part of the Forge World’s Horus Heresy team) himself stated that in his Emperors Children collection that he included MK VI marines as part of his games in late Heresy timeline.

Whilst that’s just only two facts, they seem to be the sources that support the theory of the beakie debate. Admittedly I don’t have any of the Black Books on hand and I don’t have any RT era lore, the armour guide in the recent White Dwarf (though I’ve read it from a photo source) and any miscellaneous sources. I’d like to belive word of mouth about the logistics and common sense, but without referring to a source list (like book title, page and paragraph section) for where I can find proof, I’d find it hard to discern fan fiction from facts.

If you stand by the fact that Mk VI is late Heresy power armour that was always stated to be so, there is some merit to that point of view. I was of the same opinion too after digging through catalogues of old White Dwarf issues relating to the subject. Heck I even had resources at hand to share with someone who shared a similar opinion.

Of course the blog post would’ve ended here…but as you’ll read further the narrative changes…

Visions of Heresy

GW released the second iteration of Visions of Heresy many years ago, which compiled the previous editions split parts into one whole tome. In it the tome contained new material from Black Library’s mammoth book series, The Horus Heresy. It contains all of Neil Roberts artwork up to the tomes publication date, with more artworks added in the 3rd edition which is up on Warhammer+ vault.

I went through the tome thinking whether MK VI could be canon and I saw a few artworks (not of Neils) including an Iron Warrior in MK VI in the Istvasn V massacre section. Though many would put this aside as not canon based on its appearance only contained within this book. Unless its visually distinct and in some way universally seen by many, most of the artworks would be glanced as conceptual non canon material. Looking onwards I stopped and took a closer look at one page featuring the cover art of Galaxy in Flames. I saw this…

The only editing I did was circle the MK VI marines. You can see for yourself that these weren’t photo shopped by checking your own copy of the book or art work from official sources.

Your eyes do not decive you, those are clearly MK VI marines in the cover Galaxy in Flames by Neil Roberts for the book written by Ben Counter. Just an artistic choice of preference that got overlooked by GW? An early conceptual artwork that like Rouge Trader was retconed? Not even a 2006 cover that’s widely seen by many, praised by many and noted as the finale to the trilogy of Master works?

Tales of Heresy Anthology cover.
Prospero Burns by Dan Abnett.
A Thousand Sons by Graham McNeill.
Galaxy in Flames, Sons of Horus in MK VI perhaps?

All these years and we never questioned what was always in front of us (although recently you’ll find that I’m not the first to have spotted these based on other content creators own observations around 2.0 announcement). Ever since 2006 when the first visual and official artwork of an MK VI marine appeared in the growing popularity of the Horus Heresy novel series, history was set in stone.

This was way before the lore of the Black Book series, way before Horus Heresy 2.0 and way before the sources I’ve dug up. Post Rogue Trader era of beakies and early lore of the conceptual stages of the Horus Heresy has clearly inspired Neil to include a Beakie in the cover solely to represent the Istvaan III betrayal.

You’d think these were the only covers I’ve found? Not even close enough. The last book to feature a non Raven Guard and Alpha Legion Mk VI marine? From what I could 100% find was in Book 30 Damnation of Pythos (published in October 2014) by David Annandale, and the Novella The Purge (published July 2014) by Anthony Reynolds.

From Galaxy in Flames to Damnation of Pythos that’ll be 8 years of books, not all of them, but many within that time do feature marines in MK VI power armour.

If you really want to see a beakie post Rogue Trader era and pre The Horus Heresy book series, check out the artwork of an original pre Heresy grey Word Bearers space marine in, you guessed it, MK VI. Found in the Index Astartes article in White Dwarf 270. Interesting fact: you can actually find two Word Bearers in MK VI from Battle of the Abyss cover and The Purge cover. Whether Neil used that particular White Dwarf as a reference or just decides to do beakies himself is quite interesting.

The Word Bearers weren’t the only ones with Beakies in the Index Astartes article series, I can also confirm that the Night Lords had a Beakie and (I don’t have a copy myself but you can see it in a Spikey Bitz vid) of the Emperor’s Children in pre Heresy beakie.

I will admit I feel very foolish for my past assumptions on MK VI and its Heresy origins. Though because I’ve clearly stated this intention and my later discovery shown here will prove that I won’t hide the fact that my opinions have changed. Better to show my faults than to be a too perfect person of flawlessness.

What the Sources tell us?

I see three possible ways to the validity of all sources combined in this post.

  1. Treat any information as half truths as the Horus Heresy is a past event seen in the eyes of romantasists of Imperial bias. It is up to our gathered sources of information to work together to produce the real factual timeline.
  2. As above on half truths but individuals can discern the truth for themselves and how they see it.
  3. Based on sources here and those seen from all parts of the community we can probably deduce that: MK VI was in use just before the Heresy when the Legions were in need of a newer more easily maintained mark of armour. The maintained of MK II and MK III were becoming a hindrance to the Great Crusade. Therefore, the Legions would be supplied with batchs of MK VI on the commanding officer or Primarchs choosing. Some accepted it, others not so much based on one’s prefered tactical doctrine. When the Heresy started MK VI units are noted as being sighted on both sides asan uncommon sight. In late Heresy the Loyalists boast a large production of MK VI power armour. We could assume Horus wouldn’t be dismayed as he had the means to produce his lot by the forges (citation of Traitor held forges that produce power armour needed), scavenged by his soldiers on the battlefield or stolen in skirmish raids.
  4. Retcon of a retcon of a retcon. I don’t think we’ll ever agree on a universally agreed outcome.

The whole point of this post is to create a space where rather than bicker at each other, we become like minded hobbyist and pour our efforts into getting rid of the myths, research sources at what is canon, what groups consider as non canon and why and hopefully find a mid point.

My Visons of Heresy revelation could be wrong, maybe they are just romanticised artworks. But I struggle to see where the canon is universally accepted if Rogue Trader and early Horus Heresy (before the novels) are considered not canonical, the book covers as artistic licences of choice, the White Dwarfs of recent publication on the armour marks as retcons and Horus Heresy 2.0 being a retcon.

It’s Games Workshops way of vagueness that sometimes causes more issues than a fun mystery hunt. But maybe the clues are already around us?

Before someone tells me I’m wrong for even considering trying to at least make a bridge to all side for information and sources; it’s better than an echo chamber. All sides at least get to present their sources, by tbat I mean a written source to official publications by GW and not a bogus bias fic page.

My opinions on the armours through the Heresy

Some personal opinion points I want to round off so you know my intentions, as people will always put words in your mouth or assume an agenda when you are clearly trying to present your views.

  1. This post is aimed at presenting information relating to MK VI between Rogue Trader and The Horus Heresy tabletop game.
  2. I’m not arguing that all space marines were equipped with MK VI in hordes, replacing all other marks after Istvaan III.
  3. I belive MK VI power armour was used just before the Heresy, though in limited test runs for approval of production.
  4. MK V would be the most common power armour to ease losses of MK II and MK III as an easier armour to maintain. Like a mid point to supply the Astartes until MK VI could be produced to a greater quantity to batchs of a ten man tactical squad.
  5. MK II and MK III would still be in use throughout the Horus Heresy, despite maintaining them for their flaws, the Legions still rely on these marks for their specialisation in Warfare.

As for The Horus Heresy 2.0 contents and advertising, I do think the excessive use of MK VI marines shown wasn’t the best way to show off the Horus Heresy trailer. If other marks were shown in the trailer then everyone’s a winner. If it were me I’d have MK VI and MK II plastic tactical squad kits to diversify the types of armour seen in battle.

Anyways, I hope you’ve enjoyed this chaotic and slightly Tzeentch-like madness I’ve created. Please share your opinions in the comment section, sources will be much appreciated in these confusing times.

I’ll be doing an epilogue of sorts post where I’m going to collect individual opinions and thoughts based on the beakie subject. Compile it into the post and see what all sides present to us.

Maybe I can finally get a plastic Forrix miniature…

Until next time,

-34th Tribe

Short opinion post: Halo New Blood

Over the past few weeks I’ve been getting back into Halo after some years focusing on my Tabletop miniature hobby, starting with a whole play through of Halo:ODST campaign. The game is my all time favourite of the franchise for its workd building of New Mombosa with its apocalyptic vibe and an eerie sence of vulnerability. Even after a decade since I first bought this game it still holds up despite advances in gaming technology and visual developments.

Inspired by the game I got myself a copy of Halo: New Blood which continues the story left off from Halo: ODST. The story fills you in on what happens to Alpha 9 after the events of New Mombasa from the perspective of Gunnery Sergeant Edward Buck. Not only dose this book explore his backstory before he enlisted into the UNSC, but also events that tie into Halo: ODST and pre Halo 4 timeline.

My advice when reading this book is to play the Halo: ODST soundtrack in the background to fully immerse yourself into this story. It wouldn’t be Halo without the brilliant composers of Marty and Michael who really created one of (I my personal opinion) one of the best soundtracks in the franchise. Just listening to Special Delivery hits me everytime.

Matt Forbeck did a fantastic job with this book which at first was jarring when the story jumps from present to past events to past events. Although this is explained within context of Buck recalling event in rapid change of subject. Apart from that and a certain ‘event’ that I wasn’t too happy with, the rest of the book was such a breeze to read through.

Is it worth reading? Yes, if your a Halo fan who played Halo: ODST and want to know more about what happens after the events of New Mombasa, you need to read this! πŸ˜€


I know this wasn’t wargamimg related, but I thought it would be interesting to try something different. If you enjoy posts like this and want to see more like it, let me know and I’ll start posting more! I’m waiting on my next book to read, Halo: Bad Blood, which continues story elements from New Blood.

Until next time,

-34th Tribe

Fallout Wastelsnd Warfare Thematic lists: Supermutants part I

Ah something more brutal and adaptable to the ever dangerous Wasteland of post apocalypse America, the Supermutants need no flag or parade to state their intentions. But how would a basic warband under 500 caps in games of FWW look like as a thematic list?

Well, I’ve written a thematic list for just such a force like my previous thematic lists in the series. A very small gang of FEV abominations with perks that will give them a much needed reinforcements to whether most ranged attacks. Close combat against humans should be a cake to eat.


Basic warband

1x Brute and 3x Supermutants =287 caps

Perks: Blitz, Big leagues (Supermutant unit only), Impatient = 84 caps

Total= 371 caps


Roughly just enough caps left to upgrade your Supermutants with weapons and equipment for your Supermutants to be built as the brutal elites of the wastes.

That’s all for today. More themstic lists to come soon!

Until next time,

-34th Tribe

Clan Moulder: my third revist of painting the faction

Clan Moulder collection
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