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Unofficial Fallout Wasteland Warfare Map Campaign

If you’ve not been following me on Instagram and over on Modiphius Forums, I’ve recently released my ambitious fan made project for Fallout Wasteland Warfare, Map Campaigns. The project is a map campaign rulset designed to let you play in a world space where your gang travel the Wasteland taking on missions, encountering enemy factions, coming across different scenarios on the journey and grow a faction reputation.

Right now version V1.0T is up on the Modiphius Forums, which is where I share updates on the current progress with my fan projects. I used to make F:WW fan made rules on this blog until I joined the Modiphius Forums as a new place to post that sort of content to a wider audience within the community.

V1.0T is basically a Version 1 Test rulset which lays out the basics of what my fan made rulset aims to expand and evolve from. Totaling to 11 pages, the PDF covers the basics on how the system plays into a F:WW campaign.

Believe it or not, this fan project has been in the works for over a year. The document itself is about a few months in the works, but the idea and trial of making it came from making a map for Fallout 4 as a simple grid map on Word doc. I scrapped that idea and went on to create the faction list project, which took some time to research information in gaming guide books for F3 and F:NV. Then edit and create a PDF document for each faction as a source for list building.

Admittedly, I’ve only covered four or five factions to date, one or two having two lists for East and West Coast settings. However, this was useful way of understanding how to edit and create PDF docs.

Then came Wasteland Encounters, a similar way to how random encounters work in Fallout 3, I wanted something like that on the tabletop. So I picked 20 types of encounters from the Fallout 3 gaming guide book and create 20 non setting specific encounters that anyone can use.

A user on the Modiphius Forums did a similar thing based on Fallout 3, and posted it before I came on the Forums. However, we both came about this inspiration from a different angle. The user went about it with a bigger emphasis on the RPG mechanics, whilst I went for a mixture of RPG, card Creature/Danger card draw and unique mini battle scenarios. The Wasteland Encounters would actually be used as part of a mechsnic in my latest fan made rules as one of three dice roll outcomes.

Which finally leads us to now, with this fan made project which is essentially everything I’ve learnt so far made into a ruleset that any F:WW player can use for solo or group campaigns. V1.0T is my initial testing version for anyone to use and play.

The rules aren’t set in stone, as I hope this version will be used by the community as a playtesting version. I hope based on the a very strong reception of likes on my Instagram announcement post, that F:WW players have downloaded the rules and testing them out.

I would very much like to recive as much feedback as possible on how V1.0T was like. With enough feedback and data I can make V1.0T into V1.0, the first and contined version for which I can build subsequent updates on.

This is all for free for anyone who want to play a meaningful journey of their own narrative in the Wasteland playing F:WW. As much as I like making these things for free to the community, I can’t just do it out of giving if the support and lack of feedback makes me demotivated into working on it.

With your help, I can use my time to dedicate more effort into making this fan project an ongoing and useful resource for hobbyists and Fallout Wasteland Warfare fans.

Below, is the Map Campaign fan project V1.0T for you to download and test out on your tabletop.

If you don’t have a lot of miniatures you can use substitute items to represent any Enemy Encounter or Boss Encounters. All you need is the enemy stat cards.

If you need a reference sheet on what you need to do when playing map campaigns, you can download this useful PDF sheet to see how each turn works.

Finally, here’s how the campaign map I’ve made for my Fallout New Vegas campaign looks with a few edits to use with the rules.

If you want to send me your feedback on what you like and want the rules to be improved on, you can either send me your feedback in the comment section below, or send me it at the Modiphius Forums website in the Fallout Wasteland Warfare page on the post “Map Campaign Thread”.

Thank you for reading this post, and I hope you’ll enjoy testing out the rules in your games of Fallout Wasteland Warfare!

Until next time,

34th Tribe


3 thoughts on “Unofficial Fallout Wasteland Warfare Map Campaign

  1. This system looks great and I look forward to trying it out. I don’t think I have quite enough done to be able to really give it a run for its money but I love the random events and bosses. That is exactly the type of gameplay I want in Fallout Wasteland Warfare. I need to buckle down and get some more minis and terrain done soon so I can try this out. Thanks for getting me motivated to get back to Fallout πŸ™‚

    Liked by 1 person

    1. Thanks! πŸ™‚

      You can modify aspects of the rules for rolling a dice for faction and 1v1 battles. So for example if you only have Supermutants, BoS and Raiders, you can change it to a D3 round down roll or a D6 (D6 is just 2x set of 3 factions to roll for).

      I’m currently editing the next version of the fan rules with some improvements and additional rules. I’ve done a campaign test game to see how it went, and I think a few things need explaining and tweaking. This update will be out by the end of the month or the first week of November.

      I look forward to hearing how the rules have worked out in your games of F:WW! πŸ™‚

      Liked by 1 person

      1. I was thinking about doing something similar with going down to a D3. I could probably give that a go. Thanks for the suggestion and I look forward to seeing the update to the rules as well πŸ™‚


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